The overall goal in this aspect would be to make MyPaint readily accessible to everyone that would like to try/use it. Ideally this is solved by having packages in official repos for GNU/Linux, installers for Windows and whatever the best option is for distribution on OSX.
If a distro has an Official package, that means you can install it from your package manager. Those packages might be of an older version of MyPaint. Unoffical packages are often newer. Development packages are very recent. If you cannot find a package for your distro or the version you want, you can always get the source and compile from the official Download page
|Distro||Official||Unofficial||Development||Bugs/QA (for developers)|
|Ubuntu||In universe for 10.04+||getdeb.net||Launchpad PPA git builds||QA overview|
|Debian||In unstable from fall 2009||weekly git builds by cleary||QA overview|
|Arch Linux||In community from 17.03.2010||mypaint-git in AUR|
|Fedora||In testing for F11+||Bug list|
|ALTLinux||In Sisyphus from fall 2009|
|Mandriva||In contrib for 2010.0+|
|Gentoo||open bug report|
|OpenMamba||In devel In milestone2|
Status: 0.8.2 installer done and released
Status: Successfully builds and runs with X.app. Available in macports
Do not use the Snowleopard X11 xorg-server, use the macports version (>= v1.8.1).
We would also welcome anyone who is interested in getting MyPaint working and distributed on other platforms. ik ben rebecca
- Inclusion in the standard package sets of specialized distributions like Ubuntu Studio and similar?