Development/Packaging
From MyPaint
The overall goal in this aspect would be to make MyPaint readily accessible to everyone that would like to try/use it. Ideally this is solved by having packages in official repos for GNU/Linux, installers for Windows and whatever the best option is for distribution on OSX.
Contents |
GNU/Linux
If a distro has an Official package, that means you can install it from your package manager. Those packages might be of an older version of MyPaint. Unoffical packages are often newer. Development packages are very recent. If you cannot find a package for your distro or the version you want, you can always get the source and compile from the official Download page
| Distro | Official | Unofficial | Development | Bugs/QA (for developers) |
|---|---|---|---|---|
| Ubuntu | In universe for 10.04+ | getdeb.net | QA overview | |
| Debian | In unstable from fall 2009 | weekly git builds by cleary | QA overview | |
| Arch Linux | In community from 17.03.2010 | mypaint-git in AUR | ||
| Fedora | In testing for F11+ | |||
| OpenSUSE | here | |||
| ALTLinux | In Sisyphus from fall 2009 | |||
| Mandriva | In contrib for 2010.0+ | |||
| Gentoo | open bug report | |||
| OpenMamba | In devel In milestone2 |
Windows
Status: 0.8.0 installer done and released
Git(development) builds for Win32 goes here I also make a kind of autobuild package here so everyone could build MyPaint for Windows easily --tumagonx
OSX
Status: Successfully builds and runs with X.app. Help wanted to package!
Links:
Other platforms
We would also welcome anyone who is interested in getting MyPaint working and distributed on other platforms.
Related ideas
- Inclusion in the standard package sets of specialized distributions like Ubuntu Studio and similar?

